Being able to place (more) objects in a way that they interfere and having them be smarter about it. The trick there is that they are multi tile objects, so you need a good system for placing objects inside the rectangular footprint of the larger shape.Īside from build mode joining the sub grid club, I'd also like to see a system for overlapping bounding boxes. Not that many adults don't enjoy it, but an element of simplicity is important. It's also worth keeping in mind that the target audience for this game is low.
A grid using any other polygon would have to use a combination of at least two shapes (like squares and octagons). They are triangles, squares, and hexagons. There are only 3 shapes that tesselate using only one shape. Bith should use it.Īs for the shape.most buildings are rectangular. This would allow for example placing a 1 square wide door in the middle of a 6 block wall without needing to resort to 1 block doors centered in a 2 block footprint.īasically, the buy mode stuff uses the sub grid, but build mode doesn't. I would love to see the sub grid extended to half square building and offsets for any item. That is, bugs are easier to find and fix, and pathing issues are easier for the end user to solve because of readily apparent rules. On the back end, a grid system (of any shape) massively simplifies things like path finding and bounding box limitations/conflicts (the space needed to move around something or perform animations).īy simplifying how many systems work, you both reduce CPU load and increase predictability. If we had the ability to build half tile walls, this wouldn't be an issue. When you try to connect two diagonal walls/rooms, sometimes it's impossible to do - there will always be a half tile gap between the walls that you just can't do anything with since 1/2 tile walls don't exist, and because walls can't cross each other. I'm going to go into a bit more detail about the limitations we currently have, and I'll write it in bold what'd "solve" the issue.ĭiagonal walls/rooms ( 1/2 tile walls): If you build on diagonals I'm willing to bet that you had this problem before. Why can't we use those? Why hasn't the grid system received any major update, when it's such a big part of build mode? In TS4 we have tiles that are divided into 4 quarters for no reason I personally can think of (actually, in my opinion, it just makes it harder to see where the tiles are when you have grid mode enabled). That was when I realized that there's a very important aspect of the Sims that has never really been improved. I just spent 1,5 hours struggling in TS4 trying to build a castle.